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r2intro

Introduction to zbrush r2. new features overview, dynamesh, curve surface, insert brushes, bpr render improvements
October 23, 20116 months ago

18-BPR Filters

Using the built in BPR Filters to tweak the image look. Read more

October 23, 20116 months ago

17-Lightcap and environments

Using a equirectangular image to create in seconds environments and an advanced lighting setup. Read more

October 23, 20116 months ago

16-Lightcap basics

Finishing the material work and taking a quick look at the new Lightcap system. Read more

October 23, 20116 months ago

15-fresnel overlay and skin shading

Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more

October 23, 20116 months ago

14-weapon shading

Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more

October 23, 20116 months ago

13-creating different materials

Starting from a common shader setup to build materials for the different subtools Read more

October 23, 20116 months ago

12-paint different materials

Using a cool technique to isolate different areas of the model and fill those with a different material. Read more

October 23, 20116 months ago

11-Material reflections

Using the background image feature to add reflections to the shaders Read more

October 23, 20116 months ago

10-Mixing shaders

How to use the new shaders mixer to create different shading on a single subtool Read more

October 12, 20117 months ago

09-Surface Noise

An overview of the new surface noise window Read more

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