r2intro
18-BPR Filters
Using the built in BPR Filters to tweak the image look. Read more
17-Lightcap and environments
Using a equirectangular image to create in seconds environments and an advanced lighting setup. Read more
16-Lightcap basics
Finishing the material work and taking a quick look at the new Lightcap system. Read more
15-fresnel overlay and skin shading
Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more
14-weapon shading
Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more
13-creating different materials
Starting from a common shader setup to build materials for the different subtools Read more
12-paint different materials
Using a cool technique to isolate different areas of the model and fill those with a different material. Read more
11-Material reflections
Using the background image feature to add reflections to the shaders Read more
10-Mixing shaders
How to use the new shaders mixer to create different shading on a single subtool Read more
09-Surface Noise
An overview of the new surface noise window Read more








