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spacemarine

making of the old space marine, zbrush tutorials on modeling, sculpting, dynamesh, texturing and shading
November 3, 20116 months ago

20-posing the model

Time to study some cool pose and use the transpose master to make this guy look mode interesting. Read more

November 3, 20116 months ago

19-Using dynamesh for polygon reduction

Let's use dyna also to lower down the polycount and make the model posable! Read more

November 3, 20116 months ago

18-texturing with curve mode and spotlight

Curve mode can be used to texture nice regular patterns, and spotlight is the best friends to make decals (and not only) Read more

November 3, 20116 months ago

17-hand detailing and texturing

except for the first minute or so, this time this is a REAL TIMELAPSE. Read more

November 3, 20116 months ago

16-Skin texturing and lies

Painting the skin manually. Wait! Was not this supposed to be a no audio timelapse??? :D Read more

November 3, 20116 months ago

15-sculpting finer details on the head

Sculpting wrinkles and pores. nothing more, nothing less Read more

November 3, 20116 months ago

14-texturing concepts put in practice

How to apply the theories explained in chapter 13. Read more

November 2, 20116 months ago

13-doctor danko's texturing techniques

Some techniques i used to texture the hard surface parts of the model, how to modify some brushes to create cool looking effects. Read more

November 2, 20116 months ago

12-surfacing the armour and using 3d layers

Creating high frequency detail for the armour and using the 3d layers and the morph target to mix all the different effects. Read more

November 2, 20116 months ago

11-modeling the weapon

Start from a simple cube to build the base shape of the weapon and then use dynamesh and other stuff up to the final form. Read more

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