toys
how to use zbrush powerful tools in a toy prototyping workflow, using also dynamesh and the r2 features
Extra-Integrating the Joint Workflow with R2 features
Taking advantage of the slice curve, close holes and dynamesh to optimize and speed up the joints workflow Read morePosted in: member, totalcontent, toysComments: No commentsTags: 3d, base, danko, remesh, reproject, sculpt, zbrush
Extra-Joints work
How to create an hole perfectly matching with the corresponding peg joint Read morePosted in: member, totalcontent, toysComments: No commentsTags: 3d, base, danko, extract, reproject, sculpt, zbrush
4-Extracting parts
Using the extract feature to detach the shoulder pad Read morePosted in: member, totalcontent, toysComments: No commentsTags: 3d, base, danko, remesh, reproject, sculpt, zbrush
3-Remeshing the head and upper body
Using the great Zbrush remesh and reproject features to detach parts from the 3d sketch Read morePosted in: member, totalcontent, toysComments: No commentsTags: 3d, danko, detailing, mesh, prototyping, sculpt, zbrush








