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venus

Making of the Rebirth of Venus, zbrush, xsi, photoshop.modeling, texturing, rendering and compositing tutorial
September 21, 20118 months ago

11 - Photoshop compositing

Final compositing theory in Photoshop Read more
September 21, 20118 months ago

10 - Render Passes

Using the ZBrush BPR to build render passes for the final compositing Read more
September 21, 20118 months ago

9 -Texturing part 2

polypainting the other subtools and final refinements on the color tones Read more
September 20, 20118 months ago

8-Texturing part 1

polypainting some texture on the model Read more
September 20, 20118 months ago

7-Final details

Taking advantage of the sculpting layers to build and mix different types of details Read more
September 20, 20118 months ago

6-Sculpting the water

Starting from a simple plane pull out the shape of the water splashes Read more
Posted in: totalcontent, venus
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September 20, 20118 months ago

5-Low poly shell and detailing

Using XSI's modeling tools to build up a quick low poly for the shell. Sculpt in Zbrush, fixing the feet and contact points Read more
September 20, 20118 months ago

4-Refinements and sculpting hairs

Further work on the model. Using the Zsketch feature to build up the general form of the hair and custom brushes to refine the sculpt Read more
September 20, 20118 months ago

3-Non simmetrical sculpt

Giving the model the Venus pose and starting sculpting the real non simmetrical details Read more
September 20, 20118 months ago

2-Sculpting the face and the body

First sculpting phase, building the main features and playing with standard and clay brush to add forms Read more
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