danko
20-posing the model
Time to study some cool pose and use the transpose master to make this guy look mode interesting. Read more
19-Using dynamesh for polygon reduction
Let's use dyna also to lower down the polycount and make the model posable! Read more
18-texturing with curve mode and spotlight
Curve mode can be used to texture nice regular patterns, and spotlight is the best friends to make decals (and not only) Read more
17-hand detailing and texturing
except for the first minute or so, this time this is a REAL TIMELAPSE. Read more
16-Skin texturing and lies
Painting the skin manually. Wait! Was not this supposed to be a no audio timelapse???
Read more
15-sculpting finer details on the head
Sculpting wrinkles and pores. nothing more, nothing less Read more
14-texturing concepts put in practice
How to apply the theories explained in chapter 13. Read more
13-doctor danko's texturing techniques
Some techniques i used to texture the hard surface parts of the model, how to modify some brushes to create cool looking effects. Read more
12-surfacing the armour and using 3d layers
Creating high frequency detail for the armour and using the 3d layers and the morph target to mix all the different effects. Read more
10-sketching and modeling the helmet
Sketching the helmet with clay and hplosh and then use the sketch as a reference to build the final version. Read more








