digital
14-sculpting the shoes and use the ZBrush retopo
Taking again advantage of my cutter alfa to sculpt the folds on the shoes Read more
13-Mantle timelapse
Timelapse with no voice over (finally!!!) Read more
12-Sculpting the mantle
Cloth detailing work on the mantle Read more
11-Mantle and hood low poly modeling
Building the mantle and the hood in XSI Read more
10-Modeling and sculpting the belt pieces
Using XSI to build the belt and the strips, then imported into Zbrush for the detailing work Read more
09-A ZBrush plugin and the XSI's operator stack
Taking advantage of the scale offset copy paste plugin to fix a workflow error and starting to build the belt Read more
08-Modeling the cloth
Going back and forth between XSI and ZBrush to build the main cloth Read more
07-Refining the hands and few anatomy hints
Working on the hand, just some more sculpting Read more
06-Fixing the arms
Resculpting the forearm after changing the pose to make it more rig friendly Read more
05-Refining the face
Heavy work on the face and different strategies to make the resemblance work easier Read more








