r2
07-Cloth and props
Using the curve surface brush to create a base for a drape cloth and modeling more props. Read more
06-the art of reusing parts and hard surfaces
How to use already made assets to create small details and props to avoid overworking and more hard surface work on the pieces. Read more
18-BPR Filters
Using the built in BPR Filters to tweak the image look. Read more
15-fresnel overlay and skin shading
Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more
14-weapon shading
Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more
13-creating different materials
Starting from a common shader setup to build materials for the different subtools Read more
12-paint different materials
Using a cool technique to isolate different areas of the model and fill those with a different material. Read more
11-Material reflections
Using the background image feature to add reflections to the shaders Read more
10-Mixing shaders
How to use the new shaders mixer to create different shading on a single subtool Read more
09-Surface Noise
An overview of the new surface noise window Read more








