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r2

November 2, 20116 months ago

07-Cloth and props

Using the curve surface brush to create a base for a drape cloth and modeling more props. Read more

November 2, 20116 months ago

06-the art of reusing parts and hard surfaces

How to use already made assets to create small details and props to avoid overworking and more hard surface work on the pieces. Read more

October 23, 20116 months ago

18-BPR Filters

Using the built in BPR Filters to tweak the image look. Read more

October 23, 20116 months ago

15-fresnel overlay and skin shading

Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more

October 23, 20116 months ago

14-weapon shading

Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more

October 23, 20116 months ago

13-creating different materials

Starting from a common shader setup to build materials for the different subtools Read more

October 23, 20116 months ago

12-paint different materials

Using a cool technique to isolate different areas of the model and fill those with a different material. Read more

October 23, 20116 months ago

11-Material reflections

Using the background image feature to add reflections to the shaders Read more

October 23, 20116 months ago

10-Mixing shaders

How to use the new shaders mixer to create different shading on a single subtool Read more

October 12, 20117 months ago

09-Surface Noise

An overview of the new surface noise window Read more

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