sculpt
17-hand detailing and texturing
except for the first minute or so, this time this is a REAL TIMELAPSE. Read more
15-sculpting finer details on the head
Sculpting wrinkles and pores. nothing more, nothing less Read more
10-sketching and modeling the helmet
Sketching the helmet with clay and hplosh and then use the sketch as a reference to build the final version. Read more
07-Cloth and props
Using the curve surface brush to create a base for a drape cloth and modeling more props. Read more
14-sculpting the shoes and use the ZBrush retopo
Taking again advantage of my cutter alfa to sculpt the folds on the shoes Read more
13-Mantle timelapse
Timelapse with no voice over (finally!!!) Read more
12-Sculpting the mantle
Cloth detailing work on the mantle Read more
11-Mantle and hood low poly modeling
Building the mantle and the hood in XSI Read more
10-Modeling and sculpting the belt pieces
Using XSI to build the belt and the strips, then imported into Zbrush for the detailing work Read more
09-A ZBrush plugin and the XSI's operator stack
Taking advantage of the scale offset copy paste plugin to fix a workflow error and starting to build the belt Read more








