shading
Posted in: member, r2intro, totalcontentComments: No commentsTags: 3d, d3d, danko, fresnel, r2, shading, skin, tutorial, zbrush
15-fresnel overlay and skin shading
Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more
Posted in: member, r2intro, totalcontentComments: No commentsTags: 3d, d3d, danko, fresnel, material, r2, shading, skin, tutorial, zbrush
14-weapon shading
Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more
Posted in: member, r2intro, totalcontentComments: No commentsTags: 3d, d3d, danko, fresnel, material, r2, shading, skin, tutorial, zbrush
13-creating different materials
Starting from a common shader setup to build materials for the different subtools Read more
Posted in: member, r2intro, totalcontentTags: 3d, d3d, danko, fresnel, material, r2, shading, skin, tutorial, zbrush
12-paint different materials
Using a cool technique to isolate different areas of the model and fill those with a different material. Read more
Posted in: member, r2intro, totalcontentTags: 3d, d3d, danko, fresnel, material, r2, reflection, shading, skin, tutorial, zbrush
11-Material reflections
Using the background image feature to add reflections to the shaders Read more
Posted in: member, r2intro, totalcontentComments: No commentsTags: 3d, d3d, danko, fresnel, material, mixer, r2, shading, skin, tutorial, zbrush
10-Mixing shaders
How to use the new shaders mixer to create different shading on a single subtool Read more
Posted in: member, totalcontent, venusComments: No commentsTags: 3d, bpr, danko, material, rendering, shading, zbrush








