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shading

October 23, 20116 months ago

15-fresnel overlay and skin shading

Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more

October 23, 20116 months ago

14-weapon shading

Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more

October 23, 20116 months ago

13-creating different materials

Starting from a common shader setup to build materials for the different subtools Read more

October 23, 20116 months ago

12-paint different materials

Using a cool technique to isolate different areas of the model and fill those with a different material. Read more

October 23, 20116 months ago

11-Material reflections

Using the background image feature to add reflections to the shaders Read more

October 23, 20116 months ago

10-Mixing shaders

How to use the new shaders mixer to create different shading on a single subtool Read more

September 21, 20118 months ago

10 - Render Passes

Using the ZBrush BPR to build render passes for the final compositing Read more