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Creating digital doubles

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Making of the digital double for the main character of the independent short movie "the legend of Arad"

Videos also available for Iphone and Ipad

All the tutorials hosted on this site are free of charge, made from a passionate person who loves to share his (very limited) knowledge with people. I hope you will appreciate and find the videos useful, this will be the best payback for the time and the money i am investing on this project.
if, however, you would like to give a contribution for the video hosting fees and help me realize more and more stuff, for sure i will not feel offended :P .


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October 9, 20117 months ago

14-sculpting the shoes and use the ZBrush retopo

Taking again advantage of my cutter alfa to sculpt the folds on the shoes Read more

October 9, 20117 months ago

13-Mantle timelapse

Timelapse with no voice over (finally!!!) Read more

October 9, 20117 months ago

12-Sculpting the mantle

Cloth detailing work on the mantle Read more

October 9, 20117 months ago

11-Mantle and hood low poly modeling

Building the mantle and the hood in XSI Read more

October 9, 20117 months ago

10-Modeling and sculpting the belt pieces

Using XSI to build the belt and the strips, then imported into Zbrush for the detailing work Read more

October 9, 20117 months ago

09-A ZBrush plugin and the XSI's operator stack

Taking advantage of the scale offset copy paste plugin to fix a workflow error and starting to build the belt Read more

October 9, 20117 months ago

08-Modeling the cloth

Going back and forth between XSI and ZBrush to build the main cloth Read more

October 9, 20117 months ago

07-Refining the hands and few anatomy hints

Working on the hand, just some more sculpting Read more

October 9, 20117 months ago

06-Fixing the arms

Resculpting the forearm after changing the pose to make it more rig friendly Read more

October 9, 20117 months ago

05-Refining the face

Heavy work on the face and different strategies to make the resemblance work easier Read more

October 9, 20117 months ago

04-Sculpting against references

Using the references loaded with image plane and the zapplink stored positions to tweak the proportions Read more

October 9, 20117 months ago

03-Working with different views

Taking advantage of the image plane plugin to setup different reference views Read more

October 9, 20117 months ago

02-Blocking out the face

Roughing stage for the face Read more

October 7, 20117 months ago

01-Blocking the forms

Starting from a humble base mesh, blocking out the main forms and proportions Read more