Zbrush techniques for prototyping toys
Miscellaneous techniques on how i used ZBrush to sculpt some toys prototypes.
Even though it was realized in ZBrush4 (pre dynamesh) techniques shown are still valid and you can of course apply the same principles on a dynamesh oriented workflow, as shown in the final extra video added after the r2 came out
Credits to
Roach Attic Productions and thanks for giving me the permission to show the work in progress on the model, hope you enjoy the vids!
All the tutorials hosted on this site are free of charge, made from a passionate person who loves to share his (very limited) knowledge with people. I hope you will appreciate and find the videos useful, this will be the best payback for the time and the money i am investing on this project.
if, however, you would like to give a contribution for the video hosting fees and help me realize more and more stuff, for sure i will not feel offended
.
Recent news
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October 3, 20117 months ago
Taking advantage of the slice curve, close holes and dynamesh to optimize and speed up the joints workflow
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September 23, 20117 months ago
How to create an hole perfectly matching with the corresponding peg joint
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September 23, 20117 months ago
Using the extract feature to detach the shoulder pad
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September 23, 20117 months ago
Using the great Zbrush remesh and reproject features to detach parts from the 3d sketch
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September 23, 20117 months ago
The usual workflow of sculpting details on the base mesh
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September 23, 20117 months ago
Setting up image reference and views and using a zsphere armature to buildup a rough 3d sketch
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