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Introduction to Zbrush r2

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Showing and explaining some of the new features introduced in the new Zbrush R2 version

The series is meant to be a beginner level introduction, but i also tried to put some hints and tricks on certain features (but i am still exploring those too :D ). also I am currenlty recording, encoding and uploading all the videos, so stay tuned for updates. If you like to receive news regarding the site and videos update, please sign up to the newsletter (trust me, i hate newsletters, so i will never, never send mails other to communicate new videotutorials being online)

Take a look at the vids that don't require registration, and if you like those and feel you can stand hearing me talking in my horrible english, please take some time to complete the registration process, it's all absolutely free.

Last, if you have suggestions, doubts or would see some feature explained in more detail feel free to contact me

All the tutorials hosted on this site are free of charge, made from a passionate person who loves to share his (very limited) knowledge with people. I hope you will appreciate and find the videos useful, this will be the best payback for the time and the money i am investing on this project.
if, however, you would like to give a contribution for the video hosting fees and help me realize more and more stuff, for sure i will not feel offended :P .


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October 23, 20116 months ago

18-BPR Filters

Using the built in BPR Filters to tweak the image look. Read more

October 23, 20116 months ago

17-Lightcap and environments

Using a equirectangular image to create in seconds environments and an advanced lighting setup. Read more

October 23, 20116 months ago

16-Lightcap basics

Finishing the material work and taking a quick look at the new Lightcap system. Read more

October 23, 20116 months ago

15-fresnel overlay and skin shading

Using the fresnel overlay shader to achieve a cool effect on the suit and to build the sss effect. Read more

October 23, 20116 months ago

14-weapon shading

Using the principles illustrated in previous videos (here and here) to shade a futuristic weapon based on the different types of surfaces Read more

October 23, 20116 months ago

13-creating different materials

Starting from a common shader setup to build materials for the different subtools Read more

October 23, 20116 months ago

12-paint different materials

Using a cool technique to isolate different areas of the model and fill those with a different material. Read more

October 23, 20116 months ago

11-Material reflections

Using the background image feature to add reflections to the shaders Read more

October 23, 20116 months ago

10-Mixing shaders

How to use the new shaders mixer to create different shading on a single subtool Read more

October 12, 20117 months ago

09-Surface Noise

An overview of the new surface noise window Read more

October 1, 20117 months ago

8-Curve mode Part 2

Second part of the curve mode overview Read more
October 1, 20117 months ago

7-Curve mode Part 1

Overview of the new curve mode functionality, tips and techniques Read more
October 1, 20117 months ago

6-Dynamesh recap and some advices

This is not about techniques but more focused on theory behind the use of dynamesh, i hope you will find it inspiring Read more
October 1, 20117 months ago

5-Special insert brushes

The new advanced brushes useful to add pieces to the base meshes Read more
October 1, 20117 months ago

4-Groups and slice cut

How to dynamesh separate shells and take advantage of the group function Read more
October 1, 20117 months ago

3-Using Extrusions

How to use the new extrusion and duplication feature of the transpose mode to make low polygon like modeling and add geometry to the mesh Read more
October 1, 20117 months ago

2-Inserting meshes

A look at the mesh insert dot brush improvements made to integrate it in the dynamesh workflow. Read more
October 1, 20117 months ago

1-Intro to Dynamesh

Dynamesh general workflow Read more